Then whenever one or more nonland cards are milled, you can put a +1/+1 counter on up X creatures, where X is the number of nonland cards milled
This card works incredibly well in decks that maximize die rolls with attractions or roll-doubling effects
Just giving Rodolf first strike or double strike is strong because its going to be indestructible before receiving combat damage
When a creature with Quietus Spike deals combat damage to a player, that player loses half their life, rounded up
That also keeps other characters from questing the rest of the turn too, so you just have to weigh your options when figuring out the best approach on any given turn
The ability to find any equipment you want on turn two and be ready to play and attach it on turn three is already great, but Cloud has another ability: As long as he's equipped, all triggered abilities of his equipment and himself trigger an extra time