There aren't a huge number of vehicles in this set, but a three mana 4/3 with Reach is a solid baseline, and when you do have a vehicle they can be even better
Theyre generally good mana sinks, even if the abilities attached to them dont always match the costs involved
It would go to the graveyard and the next card would be turned face up and be in play (assuming it's a permanent)
In truth, these are both powerful cards, but the Cobra wins out because its just a little more explosive, letting you get a bigger, earlier advantage over your opponents
Sorcery Color tag templates(None) Consuming Tide Each player chooses a nonland permanent they control
I feel like we can trust those effects to win us the game, which means our new cards just need to ensure we can make a lot of small artifacts quickly and easily