Every bit of extra efficiency and value you can squeeze out of your early turns has a massive impact on the result, which is what makes energy such a perfect mechanical fit
This has resulted in some gorgeous artwork, but seeing brand new Final Fantasy VII art from Nomura and IV pieces from Amano is on a whole other level
Unsurprisingly, the first Starter Deck (by numbering) featured the Straw Hat Crew, with the other three decks being as follows: Worst Generation, The Seven Warlords of the Sea and Animal Kingdom Pirates
Most of these cards can be found in the new Mythical Island booster pack, while essential trainer cards like Erika and Sabrina can be obtained from the Charizard Pack
This means it will last long enough to eventually go on the Active Spot and wreak havoc on your opponent
I did a little math and realized that I might be able to knock him out on my next turn