The new Locations cards add another dimension to the depth of this strategy card game, but keep it simple enough that new users can still easily pick up and play it without much hassle, an ideology that Ravensburger has had and held to in creating the game
Further, Spirits is an aggressive deck looking to get ahead and win the game with flying creatures while disrupting the opponent just long enough to winthe exact kind of deck looking to abuse the mana advantage Aether Vial provides
It can synergize with other warriors if you have them, but theyre not a supported type, so it wont happen too often
March of Otherworldly Light Whites always been good at dealing with many permanent types, but you wouldnt maindeck Disenchant, right
The only difference is the added tape
A 4-cost 6/6 that quests for 2 is not bad on paper, but since you have to move it to a location for it to do anything, it's more like a 5 or maybe even 6 cost character