I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
If there are two dozen sellers of Snapcaster Mage on TCGplayer and only the last five or six sellers forget to update their prices from when Snapcaster was $90, then the median price is safe from being skewed because the seller in the middle wont be considered an outlier
#13 You did a great job making that
It is a great draw in the early turns and sometimes a game winner later on
And they won't be perfectly opaque in the back, letting you see the back of the card
Mutant Menace is a Black, Green and Blue deck full of the creepy creatures that inhabit the ruined wasteland and includes The Wise Mothman as its Commander