Additionally, there are a bunch of cards that pay off the player for having a large number of towns in play
The four cards on offering are: Prosper, Tome-Bound (a Legendary Creature), Xorn (an Elemental Creature), Wild-Magic Sorcerer (an Orc-Shaman Creature) and Grim Hireling (a Tiefling Rogue Creature)
But Feline Ferocity essentially took a Tribe, Cats, without a major identity, and gave us a strong one
Theres also the issue that most set mechanics are implemented with some kind of setup/payoff dynamic, where your best outcomes revolve around mini-combos of specific cards
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You get to search your library for an artifact that costs either zero or one mana and put it directly on to the battlefield