Any deck with a typal focus happily plays this, especially token-centric typal decks like goblins and saprolings
Once tapped, a creature cant perform any actions until you untap it at the start of your next turn
Some of the most popular formats include Standard, Modern, Legacy, and Commander
I wish that if Red/Green was meant to be a secondary ramp archtype, we saw a bit more from Red than Horned Stoneseeker that pushed powerstones some for the deck, but Red is solid enough with some good creatures
Im not sure what other ideas might have been floated or tested out before the designers decided to pull phasing out of mothballs for a second run
However, there are two things to consider here: First, its always a good idea to play mice along with equipment and combat tricks