I like the depiction of poison here, where the turn after the Nafs Asp bites your opponent, they have to suffer an extra damage from the poison unless they pay some mana to purge the effects
From there you should be establishing your board state, setting up walls and controlling the board with your multiple one-sided wraths
The idea is that the deck can return your characters to hand so you dont need to draw, but it isnt quite enough
Most competitors either skip the protective case entirely or charge extra for it
For example, if Prowler is blocked by a creature with 4 power, and then an effect gives that creature -3/-0, it won't stop blocking Prowler
Those are among the best cards in Standard right now, and time and again in Minneapolis I watched players reliant on mana dorks and hexproof creatures get massacred by the savvy Wolf Run pilots