Against most midrange decks Treachery is just a bit of stall, you will take something, the game will stalemate for a while and then they will find a way to kill the Treachery and carry on winning as before
We could see the potential for complexity as cards interacted with each other - but with only two hundred to pick from, there was always going to be a limit on how many cards could affect another
Think of it this way: If Scrying Sheets read 'Artifact' instead of 'Snow', it'd be an instant staple in a mountain of Commander decks
Collector Boosters Each interstellar booster contains Rares and/or Mythics, Traditional Foils, a Borderless Celestial basic land, and more
Both cards have incredible combo potential to end the game with and are just good value in decks that want to use them fairly
Ichor Rats Everyone knows infect was a fun and balanced mechanic that no one hated