Weaknesses With any go-wide deck, you're always going to be vulnerable to control archetypes
As for the nonartifact spells, we have a couple of ways to give our spells improvise and thereby tap all of our Equipment to cast something
Also make sure to establish, which cards are for trade since some binders are a mix of storage and trades (if this applies to you, make sure you have a way to indicate what is for trade and what is not)
This part, to me, is the crux of the whole thing
I dont see it having a Constructed impact
Some Vintage and Legacy competitive scenes fully allow players to play with proxies because they understand that the meta evolves in a more meaningful way, or that theres going to be more competition if players can proxy fetch lands, original dual lands, or even power 9 pieces