Redesigned for exploring the wild new region in Wilds Unknown
Part of the Emerald deck, card number 70/204 costs only five ink to play and can collect two lore when questing, and interestingly it cannot be added to the inkwell to gain ink
My only hang-up is that 6 cost is quite expensive and, again, it's uninkable
Blending Emerald and Ruby inks together somehow feels natural for the appropriately named unruly eccentric character
Landcycling Most likely in the set to smooth out the draft/sealed limited play environments
That means you are walking away, before factoring in travel costs, with around $200-250 just for showing up and performing average (over half of Chicago reached the 30 point threshold by the way!), with the ability to win even more