Play at your own discretion.The parts that will frustrate youHere's the thing: Tabletop Simulator does not know the rules of Magic
having grown up by the seaside, I love them, but I also genuinely feel that for whatever reason, disproportionately many of the most beautiful Magic cards I've ever seen have featured both
You will have access to two copies of the same Room to lock and unlock as you please to help push your advantage even further
If you look in the art, you'll see all sorts of things stuck to it, weapons of former creatures that fought it, a person that formerly fought in its armor, horseshoes (it was the set's expansion symbol), the power/toughness box and even the corner of its own art
Nothing about this builds up anything, just eats away at resources, whether your opponents or your own
Norin the Wary is one of my favorites for this