Creatures that make mana (mana dorks), artifacts that make mana (mana rocks), Rampant GrowthRampant Growth-type effects, "rituals" like Dark RitualDark Ritual, cards that make Treasure tokens
Finally, they are with defender so they cannot swing, barring a deck packed with things like Rolling Stones
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Reanimate, despite being broken, is a fun card for me because of that
You're going to get Dream Halls less often as a 1-of in a 99 card deck than you are as a 4-of in a 60 card deck and that's why I like to build decks around thesis Enchantments that aren't just trash when you don't draw that pivotal card
From that perspective, I think energy is an amazing mechanic which represents a much better potential future for Magic design