Each card's concept had to be something
This one I really like too, since it encourages interactivity with the card and artwork without restricting players movement (It restricts what cards your opponent plays, but a lot of normal cards can do that)
Effects that nab only one card arent really what youre looking for in terms of card draw, unless they have other uses, and anything that draws one card for 4 or more mana is too weak for this list, with rare exceptions
Does it go in a Yuriko deck
Hanweir Garrison attacks to give you more Human tokens, and you can meld it with Hanweir Battlements to get Hanweir, the Writhing Township
Its certainly really tricky when you have an idea, and then realize, Well actually, combined with this one card from 20 years ago, I might accidentally be creating a two-card infinite combo, Bowen says