Furthermore, Zircon Road not only deals a massive amount of damage, but also allows the player to draw five cards, which provides the possibility of one player gaining an advantage by drawing the right cards
McKinnons own reimaging of Damnation: Hipsters own Rob Bockman wrote an excellent piece on the card and its artistic evolution over the last decade, looking at its three previous iterations until arriving at this most recent depiction
In some cases some cards have combos and/or synergy with others or with the commander or with the strategy so they can count for more than one point
Theres a ton of value in getting a 4/4 creature with trample for three mana
It lets you loot a ton so you always find the best plays
Its notable for letting you exchange a creature for an artifact, or vice versa, letting you trade away an exhausted Pentad Prism for their creature