It can get you a fantastic number of card, where you have a lot more life to burn, especially in Commander
Overprotect Overprotect has a little bit of keyword soup going on, but this makes it a very strong card for only a couple of mana
I always seemed to get hands that couldnt reliably get to my payoff cards in time, or I would ramp smoothly but wouldnt be able to find my payoffs
Threats now offer too much resilience, value and tempo for the slower mass removal spells to do what they need to do
With a solid six in both strength and willpower, this card is good end-game material
Mana Vault Similar to Grim Monolith, playing Mana Vault on turn one and waiting for an important turn to slam the additional mana could change the tide of the game early