I was actually a little surprised at how little mana fixing there was available and really missed Guildgates
There are many different types of counters in Magic, but +1/+1 counters are by far the most supported and powerful ones we have access to
These can be done in Commander quite well given the slower nature of the format, but Goro-Goro has all the hallmarks of a Standard powerhouse
This will be good in many decks, but decks like Adrix and Nev will likely love this include
Thanks to Dark Ritu uh Thought Scour, the big Dragon can show up as early as turn two, but will commonly show up around turn four with Counterspell to protect it
The Brothers' War Limited Review - Blue Archtypes and Signpost uncommons Blue/White Soldiers (Yotian Tactician) Blue/Black Draw 2 (Evangel of Synthesis) Blue/Red Non-Creatures Matter (Third Path Iconoclast) Blue/Green Ramp (Battery Bearer) The Brothers' War - Top 3 Blue Commons 1) Wing Commando 2) Weakstones Subjugation 3) Koilos Roc The Brothers' War - Top 3 Blue Uncommons 1) Zephyr Sentinel 2) Thopter Mechanic 3) Defabricate Next in our The Brothers' War limited review it's time to check out Blue