Most lists are considered creature heavy at 40% (16/40) while very few lists indeed manage to get to 50% creature count
Update I managed five more matches with some of the changes I detail above
To understand how having two underpowered effects stapled together is changing how I build Commander decks, we have to look at a game of Commander from a more meta perspective
Knights have been in the game since Alpha , and new knights are constantly printed
Matoya, Archon Elder is a sweet draw engine, and I can see her fitting into Kenessos sea creatures, Tales of Middle-earth blue-green decks like Elrond and Galadriel, and shell also just generally be a good engine piece in graveyard strategies that surveil a lot, like Mirko, Obsessive Theorist
First, lets start with the boring one: Creatures (17) Planeswalkers (4) Lands (25) Spells (14) We arent winning any awards for creativity here, but I think this is a fine example of how easy it is to support Pact with incidental effects