Costing just one ink - which also allows the card to be added to your inkwell if needed - its a no-brainer when it comes to amping up the attacking power of ruby decks
When Rules Collide (Or Not) So how can Magic design have strict rules yet still allow rule breaking
If the game calls back to old-school style, go with figures or cards made to look pixel-like
A / D: 3000 / 2500
Barktooth costs a whopping seven mana for a 6/5 vanilla creature
I'm like, 'Okay, I am here for that.' I am going to help you guys do that, but the first thing that happened is this one lady--I always say, "draw seven cards, that's your opening hand"--and she immediately goes, "I've got four threes." I kind of went, 'Okay, well, that's great, but this is a game where what you get on the table matters and your hand doesn't matter as much." It's one of those things we realized through teaching the game