Heres what I want to try out: Creatures (27) 4 Hangarback Walker 4 Herald of Kozilek 4 Vile Aggregate 3 Deepfathom Skulker 4 Eldrazi Displacer 4 Reality Smasher 4 Thought-Knot Seer Lands (25) Spells (9) Its a brave new world for mana and Im not entirely sure Ive got it right, but heres where I am: Blue sources: 15 Red sources: 15 White sources: 13 Colorless sources: 14 Tomb of the Spirit Dragon has been doing good work in my U/R and Grixis Eldrazi decks, gaining me quite a bit of life
In each case, the non-foil version is $29.99 and the foil option is $39.99
both mechanics let you exile a card from your hand that you can play on a later turn
Wild Mongrel and Silvos might smash face, but if you like having lots of tricks at your disposal then it's not easy being green
Players can respond to a spell or ability whose effect includes proliferating
While Inspiring Call also functions as board protection against removal, Armorcraft Judge's card draw is stapled on to a creature, which means it's easier to tutor up in Green, can get +1/+1 counters added to itself, can be Reanimate'd in Black, and so many other creature synergies that Inspiring Call simply doesn't have access to