They'd all love having access to the doubling ability of Orfeo, whose ability sort of has haste, too, because you get to trigger him the turn he comes into play (assuming he's played in the first main phase)
I wouldnt be surprised if Esper Control, BWx Stoneblade, and any other decks that can pay both the base and overload costs start adopting Damn as their Wrath of choice
Dragon Pokmon are strong against : Dragon Pokmon
When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw
Probably works best in Group Pain decks like Mogis, God of Slaughter and Rakdos, Lord of Riots, though those decks have access to Black so you already have great card draw
Pirates 3 Subterranean Schooner [2lrfbTj6fGHJ4aDrXl7IIP] 3 Inti, Seneschal of the Sun [421g7bLdyXrmMEOEw7OBIJ] 1 Gastal Thrillroller [3rj9Si8ZWFcPWkQdgF86gq] 3 Fearless Swashbuckler [5wOdg5ZeC21eHQlViiLj9i] 2 Captain Howler, Sea Scourge [5sKl52XUsBYovTtQBtPZfV] 2 Magmatic Galleon [6AvV5y5fHsORcEMwSUSGg] 2 Spell Snare 4 Spyglass Siren [21k9FyIFEz1xpQ3NKerMKD] 4 Marauding Mako [2D12Pi8acw23rvAJ3dpcnr] 4 Burst Lightning [89cx2z1qwO7jcnquIiomT] 4 Scrounging Skyray [4egjzEonK7U51Ceh9c35pX] 2 Staunch Crewmate [62GRh9jy9sU5oOWfzkPZkd] 2 Broadside Barrage [16bKvbxzkfGosSLRbPoXke] 4 Secluded Courtyard [5hh5TYx7EBTWIjnE4wE1gE] 4 Swiftwater Cliffs [2N8PNtccDhAygcd1ftPJtR] 8 Island 8 Mountain Tokens : 5x Map // Treasure tokens Ahoy there