I think that Paradise Druid is the gold standard for a turn 2 mana dork its difficult to remove before you can get at least one use out of it, but its also fair since it cant really block well
Once in a while, though, a draft might go very poorly and youll be forced to make the best of a bad situation
Costing you not only a colored mana source but also entering tapped the turn you play Cathedral of War is quite the hefty cost just for a land that has exalted
"A Holographic History of The Pokmon TCG: Pokmon LEGEND"
Meanwhile, Ive played Lonely Mountains: Snow Riders, Balatro and Hades long past their completion points, because the stickiness is still there
Make a pile of artifact tokens, use those tokens to make mana, bounce my opponent's everything forever or re-use my ETB's