The card draw alone is enough reason to play this card, but in any control shell, you can make that second ability not even a downside and eventually win off the first ability
If a card shows up across several archetypes and different ink pairs, that is usually a good sign for long term demand
This one I really like too, since it encourages interactivity with the card and artwork without restricting players movement (It restricts what cards your opponent plays, but a lot of normal cards can do that)
Graded a near-flawless 9.5 Mint by SGC, this card exemplifies superior preservation with sharp corners, clean surfaces, and vibrant colors
A year ago, I was an experienced deck-builder, a somewhat accomplished EDH player, a guy who organized and ran my LGS's EDH League, and a columnist for this fine website
Your Drakes are so much more menacing as a 3/2