each 100-card deck also comes with a 2-card Collector Booster Sample Pack, 10 double-sided tokens, 1 life tracker, and 1 deck box
This card is for when a player has attacked with all of their creatures and used all their attack spells, and need that last bit of damage to finish off the opponent
The only reason I mention Smagol, Helpful Guide is because its actually an interesting reward for self-sacrifice and Ring tempting, and it also enables some infinite combo lines with certain landfall creatures
On a colorless one that makes two a turn
If nobody was playing monoblue I would choose the player whose commander had blue in its color identity and seemed the most likely to play a control / counterspell based game
Even if your opponent removes this, countering the ability of a permanent often does enough: Imagine catching the enters ability of Portal to Phyrexia, or a planeswalker ultimate