Each pack brims with the quenchiest cards from across the Four Nationsrares and/or mythic rares, traditional foils, and a full-art basic land
Why anyone thought -1/-0 was a major drawback is beyond me, but thats the only downside
The secondary Adventure function of Towns at least gives them some utility, such as Midgar letting players sacrifice to draw, or Ishgard summoning artifacts from the graveyard to the hand
When it was decided that the backs of Magic should be identical regardless of the expansion, the name "Magic: The Gathering" would appear prominently on the back of every Magic card
Cumulative upkeep 1: At the beginning of your upkeep, add an age counter to Old Fogey, then you may pay the cost, in this case 1, for each age counter
At the end of the day, many agree that if a game goes on too long, an infinite combo is a welcome way to end it and release players to shuffle up and play again