Put a card you own from outside the game into your hand
Of course, the rest of the card is nasty too: Its as close as well get to Grave Pact in the command zone
Attack 2: [2Y] Fairy Wind (110) Attack 3: [2Y] Plea GX Put 2 of your opponent's Benched Pokemon and all cards attached to them into your opponent's hand
Add a smattering of cards from these categories, or at least realize they just got better in your cube: Exalted creatures: Noble Hierarch, Sublime Archangel, Qasali Pridemage, Knight of Glory, Rafiq of the Many Battle Cry Creatures: Accorder Paladin, Goblin Wardriver, Hero of Bladehold/Oxid Ridge, Soltari Champion, Pianna, Nomad Captain, Anthems: Glorious Anthem, Spear of Heliod, Honor of the Pure, Ajani Goldmane, Elesh Norn (Okay that might be a bit of a stretch), Gavony Township, Curse of Predation, Gaeas Anthem, Miraris Wake, Mikaeus, the Lunarch, Mirror Entity, Sorin, Lord of Innistrad Overruns: Overrun, Overwhelming Stampede, Garruk Wildspeaker, Craterhoof Behemoth (Again, probably a stretch) Auras: Rancor and its bigger cousin Angelic Destiny, but I still see Griffin Guide and Elephant Guide every now and again

Creatures (21) 3 Catacomb Sifter 4 Loam Dryad 4 Thermo-Alchemist 2 Torrential Gearhulk 4 Spireside Infiltrator 4 Night Market Lookout Planeswalkers (4) Lands (22) Spells (13) The plan for this deck is a bit more complex: stick some creatures, have some small incidental combats, and then drain the opponent with the power of the sweet untapping combos, smacking and looting with Smugglers Copter as much as you can
Its arguably less powerful overall but more flexible, thus better fitting the power level of Standard