Conclusion Battles have a lot of potential in the future of Magic, and just as we've seen with creatures and other permanents over the past few years, they're another step on the road to making the game more permanent-based and combat-oriented
Its strategy is less pointed, instead pairing cascade and demon tribal subthemes with all its instants and sorceries
I'm not sure what the best way to build it is, but you can seriously cycle through your deck fast with this one
Murderous Cut (Khans of Tarkir) Having access to efficient removal can be the difference between life and death in a game of Commander
Ill have to find a slot in my Araumi of the Dead Tide deck for this as just from the encore ability alone, itll draw me 3 cards minimum, assuming nothing else died on my board that turn
Another solution is simply to play Destructive Flow in a deck full of cheap cards and kill your opponent with one- and two-drops while no one can cast anything bigger