Most frusturatingly, perhaps, the game had a serious draw support issue, with unequal access to a strong draw engine across its several ink types
That reduces the depth of your deck just as youre making enemies by destroying lands
Though other Trading Card Games have featured solo modes before (in fact, weve checked out an early example right here on Card Gamer, with a deep dive into the Tomb Raider CCG), theyre still incredibly uncommon, and the fact that Lorcana is offering an entirely new way to play, so early on in its lifespan, bodes incredibly well for both its longevity and as a way to widen its audience
For every lore thats lost, you get to draw a card into your hand
As proof of concept, Aaron turned in a card with his mechanic proposal
You can draw tons of cards, go wide and gradually buff your board, or make Kumena unblockable and try to knock a player out with commander damage