Obviously I have nitpicks with individual cards -- I've been yelling about Temple of the False God only being good in decks that reliably land ramp and it's especially bad in decks with lots of color pip requirements -- but these are just nitpicks
Put a point counter on Strixhaven Stadium
The most important thing moving forward wont be playing the best or most broken deck, but instead finding the one that plays to your strengths and learning the ins and outs of its match-ups
The strategy of this deck is to play your Evasive characters on curve as often as possible , then use your control tools like Dragon Fire, Mother Knows Best, Stampede, and Jasper, Common Crook to control the board and give your Evasive characters an open lane to quest
I would also put ink acceleration that does not cost you cards from your hand like Mickey Mouse - Detective in this category
Can you talk a bit about your approach to Magics color identities across these decks as it relates to Final Fantasy why these colors for these characters/games