Permanent Lock While many or our taxing pieces make it hard for our opponent to get permanents on the battlefield, we also have some ways to deal with permanents that slip through the cracks
It was fun as hell to play
People use proxies for a bunch of extremely normal reasons: - Playtesting new decks before spending money - Commander upgrades without chasing down every last staple immediately - Cube maintenance (updating lists without re-buying a small nations GDP) - Kitchen table games where the goal is fun, not authentication theater - Protecting valuable cards by keeping originals safe while you play with substitutes If your group is on board, proxies are often the simplest way to keep games creative, fair, and actually happening
Haven't seen those in a while
Theres a big theme of good vs
Whether it's a giant threat, a piece of removal, or even a combo enabler, this card keeps your options open in a very sneaky way