The Traps are three "Armory Call" for Equip card consistency and a potential surprise for the opponent when they attack your monsters and you equip them with "Moon Mirror Shield" during their turn, three "Lost Wind" for being a lifesaver in this deck with effect negation and ATK halving, and two copies of "Lone Wolf" for lackluster protection for one "Monk" monster
I would suggest picking up a playset if youre thinking of playing Modern in the future, as it will be a real player for some time to come
I think the nonbasic land count is already too high to include Rogues Passage, but maybe I could toss in Thassa, God of the Seabut thats also a card that Im leaning a little heavily on in blue decks
If youre interested in attacking and making your creatures stronger, youre probably interested in extra combat steps
The movies might cause a bit of confusion from time to time, but if you read up on them, youll be able to fit them into the continuity without any problems
The tutorial battle isnt simply a mirror match, which is a nice touch, and employs some modified rules to make things easier to digest