And if you arent under too much pressure, you can use it proactively instead, as a solid source of extra Devil tokens
These effects last until the end of your opponent's turn
Additionally, if both fusion materials use monsters of level 7 or higher, you can destroy the opponent's magic and traps to unleash the effect of Chaos Oblivion or secure a stable kill angle
C Common Limited Limited Sekka's Light X SPELL If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light"
All you have to do is tap Soul Diviner and remove your pesky finality counter to have the Zombie Wizard draw you a card
However, the deck loses Kirlia in the upcoming rotation, as the best version of Kirlia is also the deck's main form of draw power