The mind boggles at the number of things this handily deals with, and we really want to use it on a Sheoldred or The One Ring
A dedicated UR build can load the graveyard very easily with self-mill and looting effects, so I could even see Eris hitting play around the same time as Stella despite the huge gap in mana cost
And there's always one or two fake cards, like, hidden amongst them, which people just have no idea they have
Like any Magic set, the return to Eldraine also brings with it a host of new commanders to build decks around
If you don't have any of the remaining mass Spell/Trap removal cards or you don't feel you need them in post-ban, at least replace this with a card that can remove or negate some limited number of Spells and Traps
Avoiding the agony of deciding how many mana rocks your deck needs