However, decks such as Turboland, Psychatog, and Rising Waters have found ways to turn the returning two lands disadvantage into a pure advantage, making Gush a card which often gives you four-for-one instead of two-for-one
For one mana, also at instant speed, you can have you or anyone else draw three cards
On top of this, a 3 cost 3/3 Evasive character (because in Amethyst, you'll almost always have cards in hand to make Flurry of Delight work) who has the potential to quest for four lore is quite the powerhouse card
Players then construct a deck from their pile of newly acquired cards and play against an opponent whos just done the same
If you sacrifice Chime of Night, you end up with Terror stapled to a counterspell
I also got some cool new Street Fighter Ken sleeves