Fortunately this deck is stacked with rares and mythics, so youre not lacking on power, but whereas before you would often opt to grind people out with Hangarback Walker, Archangel Avacyn, and Evolutionary Leap, now you are trying to go wide and press your advantage with Verdurous Gearhulk
Thus far, the three best uncommons are: Here's the rest of the top-tier uncommons, and including one common which is strong enough to make the cut: White Auracite Source: 17Lands Also notice that the three top multicolor uncommons all lean green: Of the three best commons, they are all removal, which should tell you something about the Final Fantasy draft format: And here are the top-tier commons, with White Auracite leading this pack: Source: 17Lands The commons give more context to the deck performance data we saw earlier: Blue is the deepest color by far, with a lot of good commons, Red, on the other hand, doesn't have too many options at this level
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In Commander, you can only play one copy of each card in your decks (except for those whose text say otherwise, like Shadowborn Apostle and basic lands)
Downtown is composed of large silos, refining plants, processing areas, and is crisscrossed with minecart tracks ferrying mined minerals and miners on their business across Downtown, as well as to and from their work sites
His ability to ready up again twice per turn when chosen for an action or an item's ability seems fairly good to me as well, with a high ceiling for shenanigans, from my initial impressions at least