MTG these days has too many ETB creatures and synergies with enter/leaving the battlefield
Thats because it was introduced at a time when I was just discovering Marvel Comics, and it felt like an incredibly cool and modern take on Spider-Man, who has since (mostly) maintained a look which more closely resembles the original suit from the 60s
Esper Charm Esper Charms versatility is surprisingly good, and while it's often used as an instant version of Divination, this charm can be handy when needed to remove enchantments or just deprive your opponents last few cards from their hand
Whats your experience with lesson and learn cards
Not only can you draw up to three cards this way, but you can heal a bunch of damage from one of your characters.
If there's nothing legal for the Aura to enchant, Copy Enchantment stays in its current zone (unless it's a spell, in which case it's put into its owner's graveyard)