If you just paid some life and named two colors when you played a fetchland, and that land tapped for mana of those two colors for the rest of the game, theyd be better than all the other lands in Modern, but on top of that, they trigger landfall twice, count toward delirium, trigger revolt, allow you to shuffle your deck if you need to, and interact with a variety of other mechanics, as well as marginally thinning your deck. Fetchlands are fantastic, and were allowed to play up to 40 of them, but even though people play twenty to 24 lands, they rarely play more than twelve fetchlands
While Mirri, Weatherlight Duelist, unfortunately, wont protect you from board clearing removal spells, her ability that prevents more than one creature from attacking you while shes tapped isnt to be dismissed
I do recommend playing it as part of your 99 in a spell-centric wizard EDH deck
36 units with 15 cards and a token card
This means too much
SRSuper Rare17