Divination reads that During your turn, whenever you draw a card, you may move 1 damage counter from chosen character to chosen opposing character, which in itself is a powerful opportunity to decrease damage, and either on the card itself or on others, and equally place this on other characters, rather than having to use up your opportunity to quest to do so, is powerful
Honorable Mention - Plunder the Graves Some of these series didn't do much innovatively
Basically, for each MTG color, you check if you have a dragon of that color and if you do you can put a counter on it
Every example I've touched upon so far would fall into this category, after all
Auras like Ethereal Armor, Battle Mastery, and Timely Ward can make Zur more formidable for an expedited win
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