After playing 10 times, Im still figuring out the nuance of when to turn cards to ink and when to hang onto them and when to challenge and when to quest for lore
For each of the cards in a drop, Im listing the EDHREC inclusion rate, as well as two prices: the cheapest version (usually a basic frame nonfoil) and the most expensive (could be serialized, mega-rare, or from the Alpha release!) so that we have a basis for where the card prices should land
For this, we have Astrologian's Planisphere and one Dissection Tools
Weve tried to balance this list of mono-green Commander cards with a few overpowered cards that can win the game on the spot, a few staples that dont win the game but build a good foundation, and just some very powerful and unique spells that only Green has access to
This storytelling aspect adds a layer of immersion that resonates with many who enjoy the narrative elements of the game
Still, I think Thought-Knot Seer is worth testing in Modern, yet I would like to test it in decks not running blue, since these are the only decks where Thought-Knot Seer adds something Vendilion Clique cannot add.