The Verdict This deck is mining new strategic territory but does it in a way that feels confused
(They won't untap if they have stun counters.) While you control Fear of Sleep Paralysis, if a permanent an opponent controls with a stun counter would untap, it doesn't untap and the stun counter isn't removed
Unlike many ramp effects, it can grab any Forest, not just Basic ones - allowing it to dig up certain dual- and tri-lands - and still leaves behind a creature, albeit a small one
A Transmute Artifact proxy lets you run this powerful staple across every deck you own without paying secondary market prices
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For example, if you control a creature and your opponent targets it with a Doom Blade, you could sacrifice it to an outlet like Carrion Feeder after Doom Blade hits the stack but before it resolves