Spellweaver Helix works particularly well with Dragon's Approach, as most of your sorceries will just be copies of Approach
There isnt a hard and fast rule for how many draw options to put into your deck, but Id argue you want to see at least one in every single game you play
This causes all effects that last until the end of the turn to end without using the stack
putting Wolves and Elves together for the first time, two popular casual archetypes that previously only had Tolsimir as a Commander
If you manage to keep your life total high enough, you can split attacks (often luring players into not blocking as much as they should), relying on Squall Line to do the rest of the damage
I didnt play much of this back in the day, but I heard you can get valuable artifact armour sets for the Fighter, White Mage, and Beast Master here