After pack one, we are solidly blue with one creature that we dont want to play, two late game win conditions in Mathemagics and Brain Freeze, and a black green land in the event we pick up something worth splashing
I like the card but it performed better than I thought and the surprise was how terrible my sideboard was at the Open, it needs work
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Once you get rolling, the goal is simplekeep the pressure on and never hit the brakes
For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get three poison counters
Now, unfortunately, this is going to have a big target on its head, and it's unlikely it won't be the first creature of yours that is killed, so you may not draw many cards off of it, but if you manage to draw even one, this guy is a great deal