This deck is nice for a change of pace, nice when you just really want to crush a specific beatdown plan, nice when you want to do a white deck that doesn't rely on making lots of small aggressive dorks
We were playing Magic: The Gathering, a strategy card game which casts players as powerful mages with the ability to travel across a universe of elaborate fantasy worlds
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If the ability is modal (that is, if it says, "Choose one " or similar), the mode is copied and can't be changed
Extended Art with PSA label cutout for PSA Slab + Magnetic Case
Hades is a more straightforward payoff that removes a character from play by putting it into their controllers inkwell, and then sticks around after to quest and challenge