*Market prices approximate and accurate as of mid-July 2026
And that raises an interesting question: among real-world games (those that people actually play, as opposed to the hypothetical ones game theorists usually consider), where does Magic fall in complexity
Perhaps surprisingly, Pauper is one of the best formats for a degenerate like me to play an off-meta land destruction deck built to bully my opponents by casting Dark Ritual into Choking Sands on turn 1
(It loses all other colors, card types, and creature types.) Enchantment - Aura Related/Adjacent (CTRL to add secondary) Support Corpses of the Lost Skeletons you control get +1/+0 and have haste
So turn one it does something, and then each other turns until its final saga step where it gets sacrificed
Combos really well with Support or any type of Strength buff, letting you remove stuff forever without losing card advantage