I think the fact that Ram patches up past damage for each turn they can't remove a 5 toughness creature (o.O) makes it a bit much, but I think I do kinda want a wall with like 5+ toughness (Since if you're investing this much mana AND it's also vulnerable to combat tricks as well as opposing removal spells, it better hit more than volcanic hammer does) Hilariously, there's 3 walls that fit that description Is fortified rampart really what I want here
Likewise, your defense against mind games is just as crucial as your offense the result will almost always be relative protection, absolute protection, or even table-turning
Pumpkaboo [Reverse Holo] #77 Pokemon Paradox Rift Keep track of your collection value over time
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Meddling Mage If you don't want your opponents to play a specific card, Meddling Mage ensures that it won't happen unless the Mage is removed from the battlefield
Heck, even Wrenn and Realmbreaker can do at least one more extra thing for the same-ish converted cost during the turn it drops