The Mechanist, Aerial Artisan Tacking Clues onto every noncreature spell you cast makes The Mechanist, Aerial Artisan some of the most consistent Clue production we've ever seen in the command zone, and mono-blue has the tools to break it
First, Chapter I lets you choose the most threatening noncreature artifact from each player to turn into a 0/4 Wall artifact creature with defender in the hopes that, once Chapter III comes around, you will destroy all of them (along with any other Walls around)
A lot of my opponents will draw for turn prior to remembering to pay the 4 for Paralyze, getting a big advantage off of that added information
Great Tusk Alternative EX Alternative Art is going for over 35 (around $45 ) as of the set release
While this card's value is still high enough to hold down a spot among Lucario's best, its price chart paints a grim picture, as Lucario is losing ground fast
Remember that the earlier in the game you draw additional cards, the more valuable each of those cards are