So, when you take the combat damage, you can assign a shield to each creature or other source of damage
Then, for its fifth chapter, it gives all of your other creatures a +2/+2 boost as well as the real kicker, indestructible counters which stick around, making your entire team pretty tough to defeat
Burn also has hate cards that are very good against it, like Feed the Clan, Timely Reinforcements, Obstinate Baloth, and Kor Firewalker
The prepared spell is not what you are here for, but it helps with one of the issues of running ramp in a control deck where the focus on efficient interaction means you can fall behind on card advantage
On TCGPlayer, the optimizer might consolidate that into 3-4 shipments
Were getting the first booster pack printing ever for the king of all Dragons