They can provide the kind of value midrange decks or control decks lean on instants and sorceries for, while getting into the red zone and pressuring your opponents, punishing them for using ramp and card draw that doesn't affect the board
The "Put 10 damage counters instead of 1 on that Pokmon between turns." part is also prevented, so if your opponent's Active Pokmon is already Poisoned, the Poison does not get changed into 10-damage one
If they ever get rid of more than creatures, they always cost additional mana
Imakuni isnt just in these games, but hes treated like their equivalent to The Legend of Zelda s Tingle
Creature-heavy decks tend to have better stax matchups than turbo-combo-spellslinger strategies because more stax pieces naturally restrict and punish players attempting to cast free spells, generate tons of mana, and so on
This feature appeals to players who enjoy the Rush Duel format, providing them with the tools to enhance their gameplay experience