I believe they need to either completely revamp this interface or simply revert back to fifteen sideboard cards everywhere, as I dont think going from fifteen to seven was solving a problem that actually existed
Along with removal and recursion, I would argue that ramp and draw make up the Four Pillars of Good Deck Building when it comes to Commander
And finally, Shared Trauma is an awkwardly designed and forgotten card, made to fill out a cycle
One neat trick people brought up so far is caging Quicksilver Elemental, which bypases the "once each turn" restriction Mairsil usually has
ELSPETH, STORM SLAYER Is this card nuts
Kiora eventually wins the game with the ultimate, but it does so without the oppression of Oko, Thief of Crowns or by locking players out like Teferi, Time Raveler