In addition, it didn't help that it exiled cards from Graveyards, rendering deck strategies relying on the Graveyard virtually useless
Creatures (23) Lands (19) Spells (19) We start with a deck from just this last weekend at #SCGBALT piloted by Steve Rubin
Ojer Axonil and his thousand champions faced down Aclazotz and his blood-drinkers in their deepest lairs, where the god of fury and strength tore out one of Aclazotz's eyes and subdued him
Assassin's Creed emerges from the shadows to join Magic: The Gathering
Wayward Swordtooth 4 This is probably my favourite use of the ascend mechanic from a design perspective

Game Changer Cards Drannith Magistrate Enlightened Tutor Humility Serra's Sanctum Smothering Tithe Teferi's Protection Consecrated Sphinx Cyclonic Rift Expropriate Force of Will Fierce Guardianship Gifts Ungiven Intuition Jin-Gitaxias, Core Augur Mystical Tutor Narset, Parter of Veils Rhystic Study Sway of the Stars Thassa's Oracle Urza, Lord High Artificer Bolas's Citadel Braids, Cabal Minion Demonic Tutor Imperial Seal Necropotence Opposition Agent Orcish Bowmasters Tergrid, God of Fright Vampiric Tutor Ad Nauseam Deflecting Swat Gamble Jeska's Will Underworld Breach Crop Rotation Food Chain Gaea's Cradle Natural Order Seedborn Muse Survival of the Fittest Vorinclex, Voice of Hunger Worldly Tutor Aura Shards Coalition Victory Grand Arbiter Augustin IV Kinnan, Bonder Prodigy Yuriko, the Tiger's Shadow Notion Thief Winota, Joiner of Forces Ancient Tomb Chrome Mox Field of the Dead Glacial Chasm Grim Monolith Lion's Eye Diamond Mana Vault Mishra's Workshop Mox Diamond Panoptic Mirror The One Ring The Tabernacle at Pendrell Vale Changelog April 22, 2025: First Beta update
